Thursday, December 23, 2010

Magic: The Gathering instant win cards

As the game of magic has evolved throughout the years, there have always been cards that can make a player automatically win. Today I will go through most of these cards and decide if they are feasible victories, or if it just isn't worth it to try.

Barren Glory makes you win if it is the only permanent on the field, an extremely difficult on to pull off unless you have a card that lets you sacrifice permanents for very cheap. Perhaps Claws of Gix.

Battle of Wits makes you win if your library has more than 200 cards in it. Again, the toll with having a library with over 200 cards is not worth the chance you can get this out and pull it off.

Chance Encounter makes you win if you have won 10 or more coin flips. It might be hard, but cards like Krark's Thumb would prove useful in achieving this goal.

Coalition Victory makes you win if you control a land of each type and a creature of each color. This goal proves much easier if you have multicolored creatures and multityped lands.

Epic Struggle makes you win if you control more than twenty creatures. Great card for a saproling deck with many token generators. Life and Limb also works very nicely with this card.

Felidar Sovereign makes you win if you have 40 or more life. What makes this card good is that is a 4/6 creature with vigilance and lifelink for 6 mana. There should be 4 in every life centered deck.

Mayael's Aria makes you win if you control a creature with power 20 or greater. This sounds difficult, but in a deck where all creatures with over 5 power boost each other, it shouldn't be hard. This card is cheap and it gives all your creatures a +1/+1 counters if you have a creature with power five or greater, and you gain 10 life if you control a creature with power 10 or greater.

Mortal Combat is a card that makes you win if you have twenty or more creatures in your graveyard. This is easy if you have many cards that can take out your own library.

Near-Death Experience makes you win at your upkeep if you have exactly one life. This sounds difficult, but with a card like Angel's Grace, it becomes significantly easier.

Test of Endurance makes you win if you have 50 or more life. Basically a crappier version of Felidar Sovereign.

Instant win cards may be hard to pull off, but are amazing if you can discover ways to make it easier. You can buy these cards and more on http://www.mtgfanatic.com for discount prices and rewards programs. Enjoy!

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