Tuesday, December 7, 2010

Magic: The Gathering Ally Decks

Allies are a creature type in the TCG Magic: The Gathering. Unlike most creature types, which usually span across one or two colors, allies utilize all five. I will discuss the kinds of allies you will find in each color and the most powerful of that color.

White
White allies rely on powering each other up and lifegain. A great number of these allies are inexpensive and get +1/+1 counters for every ally that comes into play. Some of the notable ones are:
-Ondu Cleric is an ally that grants life for every ally in play when it or another ally enters the field. This effect can get out of hand if you control two or more. These can get you 10 life for playing a fifth ally, and even more afterwards.
-Join the Ranks isn’t actually an ally, but it is an instant that lets you put two ally tokens into play. This doubles bonuses at the efficiency of one card. With two clerics and 3 other allies out, this will net you 28 life at once.

Red
Red allies are heavier hitters, costing more than their white counterparts. It is good to pair them with other colors, because they can’t get the quick start as some of the others. The more notable cards are:
-Tuktuk Scrapper is a card that destroys an artifact whenever it or another ally comes into play, and deals damage to its controller based on the cards mana cost. It is a very lethal card when paired with Liquimetal Coating.
-Kazuul Warlord adds a +1/+1 counter to all your allies when one comes into play, which helps beef up the smaller ones that can’t survive on their own and also boosts the larger ones twice the amount they are already receiving.

Black
Black allies are a very potent ally type focusing on life loss, card reviving and discarding. They mostly cost more than four, so like red, are most beneficial paired with another color. The most notable are:
-Hagra Diabolist is the opposite of the Ondu Cleric. Although it costs three more, it will quickly run a player out of life just as fast as the cleric gives it to you, which is very fast.
-Bala Ged Thief makes your opponent reveal cards equal to the amount of allies you control, and discard one. This effect activates when you play an ally, and stops potential threats before they are played.
-Agadeem Occultist has a tap effect that takes a card from an opponent’s graveyard with converted mana cost is less than or equal to the amount of allies you have. Bala Ged Thief can make your opponents discard creatures while this card puts them on your field.

Blue
Blue allies also have troubles defending from threats, but make up with the sheer power of their abilities. The most notable are:
-Halimar Excavator makes your opponent lose cards off the top of their deck just as the Hagra Diabolist makes your opponent lose life. It creates a very potent mill.
-Jwari Shapeshifter comes into play as a copy of any ally for just two mana, It is very useful because of its multipurposeness.
-Sea Gate Loremaster has a tap ability that lets you draw a card for each ally you control. It is very helpful to replenish your hand.

Green-
Green is much like white, without the influence of lifegain, but still a few really good cards. Such cards are:
-Harabaz Druid has a tap ability that adds X mana of one color to your mana pool where X is the amount of allies you control. This is very helpful for getting out hard hitters very early, because it only costs two.
-Turntimber Ranger puts a wolf into play and gets a +1/+1 counter for every ally you play. It can create a nice swarm to use as fodder or other purposes.

Now that you know the power of allies, it is time to build your own deck. The possibilities are endless of what combonations you can make, so go out there and have fun. I personally created a Red/White ally deck, purchasing the cards I needed for very cheap on http://www.mtgfanatic.com/. Enjoy! 

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