Wednesday, July 27, 2011

Ranking of 5 Random Cards of Gatherer:

Ranking of 5 Random Cards of Gatherer:

Today, I will be looking at 5 random cards off MTG’s Gatherer Database, and ranking them on playability now and when it was printed. I will of course be excluding basic lands. Let’s see what I get!



As Ridiculously awesome as this guy looks and sounds he just doesn’t really have a home in any kind of deck archetype I can think of. It is cool and all but, I think that it will be more of the card that looks awesome rather than is awesome.


This aura has been around since the very earliest sets, and I think that it really has a place in mtg history. That being said, this is a very lackluster aura. For the same mana you can get Holy Strength and Unholy Strength as the card Edge of the Divinity. The only drawback is that it won’t help if the creature is white nor black. But, +3/+3 sounds a hell of a lot better than just a measly +1/+2.


This is an interesting card to say the least. With some gimmicky combos, for example Myojin of Night’s reach you can potentially draw 7 cards! But, for the most part you’ll be drawing 1 or 2, and for that reason this card is just kind of meh.

#2: Unmake

Now this is a solid removal spell without any of the drawbacks of Path to Exile or Swords to Plowshares. It does however, cost 3 mana which is unfortunate, but the lack of drawbacks is always nice. Another plus it does have is that it can be used in mono-black, which would not really have access to this kind of removal normally.


Ahh here we go. Time warp. This is just a solid card all around that saw recent popularity as a staple card in Pyromancer Ascension decks. Copying it would allow someone to take 2 turns off of 1 casting which is absolutely insane. No doubt this card begs to be combed and deserves its Strong #1 spot.

So, there you have it! Five random cards that are ranked and reviewed! Just remember you can get all of these cards for low prices on www.mtgfanatic.com!

Magic: The Gathering: Card Spotlight: Karn, Silver Golem

Today we will be looking at a classic character in Magic, his name is Karn, Silver Golem. Originally from the Urza Block, he saw a somewhat recent reprint in the From The Vault Series. Let’s take a closer look at the card.

What Does he Do?

Karn is a very interesting card to say the least. He is a decently priced (5) for a 4/4, which isn’t bad. But, even better is the fact that he gets –4/+4 whenever he is blocked, which allows him to survive some nasty combat tricks or attacks from an opponent. Now to his ablility. His ablility, for just (1) allows you to turn any nocreature artifact into a creature with power and toughness equal to its converted mana cost. This lets Karn unequip any equipments because they “fall off” when they become animated. Secondly, you can destroy any 0-drop artifact or land (with Mycosynth Lattice). The land destruction can be quite deadly in EDH where he thrives quite often as an effective land-killing general. Finally, he can be used to animate large artifacts like Darksteel Forge, which becomes a deadly and indestructible 9/9 beatstick.

Karn in Legacy


Unfortunately for Karn, he is nowhere fast enough, or strong enough to compete with the othe legacy and vintage decks. He will always be a cool collecter’s item, but never anything more when dealing with legacy or Vintage.

Karn in EDH/Commander


Where you’d least expect it, Karn! In EDH, despite being colorless, Karn thrives due to the fact that he can combo quickly in an otherwise slow format. The decks that use him use lands like Rishadan Port and Stripmine to produce colorless mana, while simultaneously enabling the deck’s combos. There are a lot more of these lands then you’d think, and this leads to him being quite an effective general. If you want some very good Karn deck lists can be found here:


Well that’s all! Thank you for reading and enjoy Karn!
You too can have a Karn for only $4.99 at www.mtgfanatic.com, where there are always low prices and great rewards programs!