Sunday, January 9, 2011

A red/blue coin flip deck

COIN FLIP DECK


As we know, coin flip decks are a very casual archetype that sees relatively little mainstream play in Legacy. However, with the right cards you can pilot one of these decks to as early as a 4th turn win. The card that makes this all possible is the Mirrodin artifact: Krark’s Thumb. With this card you are allowed to re-flip an unfavorable result on a coin toss. Based on the number of coin-dependent cards in this deck, that is a very important card to have in play. Some of the main cards that will make this kind of deck win are Goblin Bomb and Chance Encounter. With Goblin Bomb, after each successful upkeep coin toss, you get a fuse counter; keep in mind you lose a fuse counter for each lost flip. At five fuse counters, you can sacrifice Goblin Bomb to do 20 damage to your opponent, you can pretty much assume you’ve won at this point. To get to five fuse counters even faster, you can use Clockspinning to add an extra existing counter of your choice to your Goblin Bomb to get to that magic number five even faster. With this in mind I would strongly advise using a Red-Blue Coin Flip deck. You gain access to cards like Stitch in Time and Squee’s Revenge, Which both give you massive card and turn advantage, if you’re lucky of course. Another card you absolutely need in your coin flip deck is Chance Encounter. With Chance Encounter out, all you need is 10 successful coin flips you win the game! What could be better? But, as you have probably guessed there is in fact an instant-win combo that you can get done by turn 4. With Frenetic Efreet, you can generate an endless number of flips no matter what the results of the flip before are. Because you can use the ability even when it phases out. This was updated in a later card Frenetic Sliver that specifically says that it must be in play to use its effect (no stacking coin-flips). The errata for Frenetic Efreet got a similar update around Odyssey that was later changed back. To this effect Wizards said (If you care):

This card got power-level errata when Chance Encounter was printed in Odyssey. Frenetic Efreet lets you play its activated ability as many times as you want in response to itself (since the cost is just ). When the first such ability resolved, you'd flip a coin and Frenetic Efreet would go away (either to the graveyard or the phased-out zone). According to Frenetic Efreet's original wording, all the rest of the abilities would still resolve, causing you to flip a coin each time. Nothing would happen to Frenetic Efreet (it's gone by now), but you'd get the easy opportunity to win lots of irrelevant coin flips and put plenty of luck counters on Chance Encounter, allowing you to win the game when your next upkeep started. To combat this combo, and the otherwise pointless free coin-flipping this card facilitated, Frenetic Efreet got errata stating that you flipped the coin only if it was in play.

In keeping with our current policy regarding power-level errata, the Efreet is going back to its printed functionality. If this proves to be broken, it'll be addressed with bannings and/or restrictions.







So with these basic combos you can basically construct a very fun coin flipping deck that might actually do quite well. These are the cards you absolutely need:

4X Frenetic Efreet (you don’t need this but it’s only 37 cents on: www.mtgfanatic.com, plus it’s a good combo)



These are cards that you should really put in your deck:



The rest is up to you…and luck! Have fun deck building!

And if you need cheap cards go here: www.mtgfanatic.com
I’m not even kidding.

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